![]() 4 player splitscreen (LZDoom-exclusive).Optional High-quality (HQnX) rescaling filters for graphics, sprites and textures.Quake II and Half-Life-style skyboxes in addition to regular ZDoom skyboxes.Dynamic lights, brightmaps, glowing flats, custom hardware shaders.OpenGL 2.1 based renderer (OpenGL 3.3+ recommended):.Rudimentary support for Doom Legacy (To run existing Legacy mods like Ni'mRoD - IXNAY on the HOMBRE).All features from latest version of mainline GZDoom ( ACS, ZScript, ZMusic etc).Starting from LZDoom 4.5.0, the port will move to a more recent GZDoom build, dropping the OpenGL 2.1 renderer altogether in favor of the SoftPoly II renderer, a full 3D polygonal renderer that runs on the CPU on a hardware accelerated backend. The first version of LZDoom as result of this merging was version 3.82, released on July 19, 2019, seven days after the last Vintage release. Eventually, another one of drfrag's ports, GZDoom Vintage was merged into the existing codebase to create one new unified port under the same name. LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3. PieceWeapon = weap)įor(let inv = CPlayer. Int CheckWeaponPiece( class weap, int piecenum)įor(let inv = CPlayer. checks if player has the given weapon piece checks if player has the given display nameīool CheckDisplayName(String displayname) Return (aspect >= min & aspect weap, bool checksister = true) checks if aspect ratio is in a given rangeīool CheckAspectRatio( double min, double max)ĭouble aspect = screen. The idea is to let the caller decide what to do with it instead of destroying accuracy here. Note that this retrieves the value in tics, not seconds like the equivalent SBARINFO function. Hexen counts basic armor also so we should too. FindInventory( "HexenArmor ")) Īdd = harmor. MaxAmount : GetDefaultByType(item).MaxAmount If there are fewer than numVisible items shown, see if we can shift theįor (i = 0, item = pmo. Inventory ValidateInvFirst ( int numVisible) const include the selected item in the inventory bar. Returns an inventory item that, when drawn as the first item, is sure to Native static TextureID, bool GetInventoryIcon(Inventory item, int flags) They get called repeatedly and can drag down performance easily if they get too slow. These functions are kept native solely for performance reasons. Native TextureID GetMugshot( int accuracy, int stateflags = MugShot. Native virtual clearscope void SetMugShotState (String state_name, bool wait_till_done = false, bool reset = false) Ĭlearscope virtual void FlashItem ( class itemtype) Native virtual clearscope void ReceivedWeapon (Weapon weapn) Native virtual void ScreenSizeChanged () Native virtual void Draw ( int state, double TicFrac) Native HUDMessageBase DetachMessageID( uint msgid) Native HUDMessageBase DetachMessage(HUDMessageBase msg) Native void AttachMessage(HUDMessageBase msg, uint msgid = 0, int layer = HUDMSGLayer_Default) HUDMSGLayer_Default = HUDMSGLayer_OverHUD,Ĭonst XHAIRPICKUPSIZE = ( 2 +XHAIRSHRINKSIZE) HUD_AltHud // Used for passing through popups to the alt hud ST_GODFACE = ST_NUMPAINFACES *ST_FACESTRIDE, ST_RAMPAGEOFFSET = ST_EVILGRINOFFSET + 1, ST_OUCHOFFSET = ST_TURNOFFSET + ST_NUMTURNFACES, ST_NUMFACES = ST_FACESTRIDE *ST_NUMPAINFACES +ST_NUMEXTRAFACES, ST_FACESTRIDE = ST_NUMSTRAIGHTFACES +ST_NUMTURNFACES +ST_NUMSPECIALFACES, Virtual native void Draw( int bottom, int visibility) Ĭlass BaseStatusBar : StatusBarCore native Vector2 boxsize = ( 32, 32), String selgfx = "SELECTBO ", Vector2 innersize = ( 0, 0), Static InventoryBarState CreateNoBox(HUDFont indexfont = null, int cr = Font. Init(me, indexfont, cr, itemalpha, innersize, leftgfx, rightgfx, arrowoffs, flags) String leftgfx = "INVGEML1 ", String rightgfx = "INVGEMR1 ", Vector2 arrowoffs = ( 0, 0), int flags = 0) String boxgfx = "ARTIBOX ", String selgfx = "SELECTBO ", Vector2 innersize = ( 0, 0), Static InventoryBarState Create(HUDFont indexfont = null, int cr = Font. The default settings here are what SBARINFO is using. Y / 2 // default is centered to the side of the box. boxsize - ( 4, 4) // Default is based on Heretic's and Hexens icons. Private static void Init(InventoryBarState me, HUDFont indexfont, int cr, double itemalpha, Vector2 innersize, String leftgfx, String rightgfx, Vector2 arrowoffs, int flags) ![]()
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